Bombard Cannon (Siege Workshop) — every civilization at full Imperial upgrades
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Bombard Cannon and Traction Trebuchet rankings for Age of Empires II at full upgrades, scored by round-robin battle simulations.
| # | Civilization | Unit | HP | Attack | Armor | Sim score |
|---|---|---|---|---|---|---|
| 1 | Berbers | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 2 | Bohemians | Houfnice | 90.0 | 50.0 | 2.0/6.0 | — |
| 3 | Burgundians | Bombard Cannon | 80.0 | 50.0 | 2.0/5.0 | — |
| 4 | Burmese | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 5 | Byzantines | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 6 | Dravidians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 7 | Ethiopians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 8 | Franks | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 9 | Goths | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 10 | Gurjaras | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 11 | Hindustanis | Bombard Cannon | 80.0 | 40.0 | 3.0/6.0 | — |
| 12 | Italians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 13 | Jurchens | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 14 | Koreans | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 15 | Lithuanians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 16 | Malay | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 17 | Malians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 18 | Persians | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 19 | Poles | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 20 | Portuguese | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 21 | Saracens | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 22 | Shu | Traction Trebuchet | 115.0 | 51.0 | 1.0/8.0 | — |
| 23 | Spanish | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 24 | Teutons | Bombard Cannon | 80.0 | 40.0 | 6.0/5.0 | — |
| 25 | Turks | Bombard Cannon | 100.0 | 40.0 | 2.0/5.0 | — |
| 26 | Vietnamese | Bombard Cannon | 80.0 | 40.0 | 2.0/5.0 | — |
| 27 | Wei | Traction Trebuchet | 115.0 | 51.0 | 1.0/8.0 | — |
| 28 | Wu | Traction Trebuchet | 115.0 | 51.0 | 1.0/8.0 | — |
Scores come from full round-robin battle simulations (equal numbers and equal resources) at Imperial-age upgrades — methodology. Rows without a score are outside this line's simulated pool.