Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ excels at mobile cavalry play -- able to raid, flank, and apply pressure across the map with Paladin. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Paladin (Good), Hussar (Generic)
Ranged: Archer (Bad), Heavy Cavalry Archer (Generic), Elite Conquistador (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.