
Saxons
Age of Empires II civilization analysis — power units, tiers, and strategic identity
Saxons build around efficient foot armies and controlled ground. Hearth Troops open combat with javelins before joining the melee, while Champions, Varangian Guards, and Halberdiers offer different frontline roles. Arbalesters or Heavy Mounted Crossbowmen add ranged support. Additional Town Centers and Castles improve foot-soldier discounts, and Shield Wall rewards grouped infantry. Advance with siege and protect your formation, but spread or reposition when enemy siege makes a tightly packed army a liability.
Barracks


- HP
- 70
- Attack
- 16
- Attack speed
- 2s
- Melee armor
- 4
- Pierce armor
- 6
50 Food
20 Gold✦ Conscription: faster military training.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.
✦ Shield Wall grants armor when infantry are massed; listed armor excludes formation-dependent bonuses.


- HP
- 60
- Attack
- 8
- Attack speed
- 3s
- Melee armor
- 3
- Pierce armor
- 4
35 Food
25 Wood✦ Conscription: faster military training.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.
✦ Shield Wall grants armor when infantry are massed; listed armor excludes formation-dependent bonuses.


- HP
- 80
- Attack
- 19
- Attack speed
- 2s
- Melee armor
- 5
- Pierce armor
- 7
65 Food
45 Gold✦ Conscription: faster military training.
✦ Generates gold while fighting other units.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.
✦ Shield Wall grants armor when infantry are massed; listed armor excludes formation-dependent bonuses.
Archery Range


- HP
- 40
- Attack
- 10
- Attack speed
- 1.7s
- Range
- 8
- Melee armor
- 3
- Pierce armor
- 4
25 Wood
45 Gold✦ Conscription: faster military training.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.


- HP
- 75
- Attack
- 12
- Attack speed
- 2.3s
- Range
- 8
- Melee armor
- 5
- Pierce armor
- 4
40 Wood
65 Gold✦ Conscription: faster military training.
✦ Cranequins: +1 range and +2 attack against infantry.


- HP
- 35
- Attack
- 7
- Attack speed
- 3s
- Range
- 8
- Melee armor
- 3
- Pierce armor
- 8
25 Food
35 Wood✦ Conscription: faster military training.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.
Stable


- HP
- 140
- Attack
- 14
- Attack speed
- 1.8s
- Melee armor
- 4
- Pierce armor
- 4
60 Food
75 Gold✦ Conscription: faster military training.


- HP
- 95
- Attack
- 9
- Attack speed
- 1.9s
- Melee armor
- 2
- Pierce armor
- 4
80 Food✦ Conscription: faster military training.
Castle


- HP
- 85
- Attack
- 14
- Attack speed
- 2s
- Melee armor
- 4
- Pierce armor
- 8
80 Wood
35 Gold✦ Conscription: faster military training.
✦ Throws a javelin before engaging in melee; javelin damage is separate from the displayed melee attack.
✦ Foot soldiers cost 5% less per controlled Town Center or Castle (maximum 20%); listed costs exclude this variable discount.
✦ Shield Wall grants armor when infantry are massed; listed armor excludes formation-dependent bonuses.


- HP
- 150
- Attack
- 201
- Attack speed
- 10s
- Range
- 17
- Melee armor
- 2
- Pierce armor
- 8
200 Wood
200 GoldSiege Workshop


- HP
- 60
- Attack
- 15
- Attack speed
- 3.6s
- Range
- 8
- Melee armor
- 1
- Pierce armor
- 8
75 Wood
75 Gold✦ Conscription: faster military training.


- HP
- 60
- Attack
- 56
- Attack speed
- 6s
- Range
- 9
- Melee armor
- 0
- Pierce armor
- 8
160 Wood
135 Gold✦ Conscription: faster military training.


- HP
- 270
- Attack
- 4
- Attack speed
- 5s
- Melee armor
- -1
- Pierce armor
- 195
160 Wood
75 Gold✦ Conscription: faster military training.
Dock


- HP
- 168
- Attack
- 31
- Attack speed
- 6s
- Range
- 13
- Melee armor
- 0
- Pierce armor
- 8
180 Wood
100 Gold✦ Longships and Catapult Galleons have 20% more HP.


- HP
- 120
- Attack
- 3
- Attack speed
- 0.3s
- Range
- 2.5
- Melee armor
- 2
- Pierce armor
- 6
60 Wood
45 Gold

- HP
- 155
- Attack
- 13
- Attack speed
- 3s
- Range
- 10
- Melee armor
- 0
- Pierce armor
- 8
72 Wood
30 Gold

- HP
- 135
- Attack
- 6
- Attack speed
- 1.5s
- Range
- 1
- Melee armor
- 6
- Pierce armor
- 3
60 Wood
35 Gold

- HP
- 156
- Attack
- 11
- Attack speed
- 3s
- Range
- 10
- Melee armor
- 1
- Pierce armor
- 8
80 Wood
50 Gold✦ Longships and Catapult Galleons have 20% more HP.






















































