Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ doesn't have a standout late-game powerhouse -- focus on early aggression and maintaining a lead. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Ranged: Arbalester (Generic), Elite Blackwood Archer (Generic), Slinger (Bad), Heavy Scorpion (Bad), Elite Skirmisher (Generic)
Infantry: Elite Champi Warrior (Good), Elite Ibirapema Warrior (Generic), Halberdier (Generic)
Siege: Catapult Galleon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Worst)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.