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Loading Shu analysis…

Shu at a glance

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite White Feather Guard as a meatshield to protect rams pushing into enemy bases.

Cavalry: Heavy Hei-Kuang Cavalry (Bad), Light Cavalry (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), War Chariot (Signature), Elite Skirmisher (Generic)

Infantry: Elite White Feather Guard (Signature), Champion (Generic), Halberdier (Generic)

Siege: Traction Trebuchet (Signature), Lou Chuan (Generic), Onager, Siege Ram (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Good), Carrack (Bad)

Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.