Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Heavy Scorpion providing range advantage and sustained damage output. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.
Cavalry: Elite Battle Elephant (Generic), Elite Ratha (Melee) (Bad), Light Cavalry (Generic)
Ranged: Arbalester (Generic), Elite Ratha (Ranged) (Signature), Elite Elephant Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Elite Cannon Galleon (Generic), Onager, Siege Elephant (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Good), Galleon (Good), Carrack (Signature)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.