Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.
Cavalry: Cavalier (Generic), Light Cavalry (Generic)
Ranged: Elite Chu Ko Nu (Signature), Arbalester (Good), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Elite Fire Lancer (Generic), Halberdier (Generic)
Siege: Lou Chuan (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.