Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Elite Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.
Cavalry: Elite Battle Elephant (Bad), Cavalier (Worst), Light Cavalry (Situational)
Ranged: Arbalester (Good), Cavalry Archer (Bad), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Elite Karambit Warrior (Generic), Two-Handed Swordsman (Bad), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.