Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.
Cavalry: Elite Battle Elephant (Generic), Cavalier (Generic), Hussar (Generic)
Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Bad), Elite Arambai (Situational), Heavy Scorpion (Generic), Elite Skirmisher (Situational)
Infantry: Champion (Good), Halberdier (Good)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.