Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Hussite Wagon protect them.
Cavalry: Cavalier (Bad), Light Cavalry (Situational)
Ranged: Arbalester (Generic), Elite Hussite Wagon (Signature), Hand Cannoneer (Good), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Houfnice (Signature), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.