Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Ranged: Elite Plumed Archer (Signature), Arbalester (Good), Heavy Scorpion (Bad), Elite Skirmisher (Good)
Infantry: Two-Handed Swordsman (Bad), Elite Eagle Warrior (Signature), Halberdier (Generic)
Siege: Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.