Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Elite Kona (Bad)
Ranged: Crossbowman (Bad), Elite Bolas Rider (Signature), Slinger (Bad), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Elite Champi Warrior (Signature), Halberdier (Generic)
Siege: Catapult Galleon (Bad), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.