Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Bombard Cannons provide long-range siege power for breaking through fortified positions.
Cavalry: Paladin (Good), Elite Coustillier (Signature), Hussar (Generic)
Ranged: Crossbowman (Bad), Cavalry Archer (Worst), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Situational)
Infantry: Flemish Militia (Generic), Champion (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Bad), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.