Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Grenadier protect them.
Cavalry: Elite Iron Pagoda (Signature), Hussar (Good), Elite Steppe Lancer (Generic)
Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Grenadier (Signature), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Man-at-Arms (Worst), Elite Fire Lancer (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Lou Chuan (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.