Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Elite Elephant Archer providing range advantage and sustained damage output. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.
Cavalry: Heavy Camel Rider (Good), Elite Shrivamsha Rider (Situational), Hussar (Generic)
Ranged: Crossbowman (Generic), Elite Elephant Archer (Generic), Hand Cannoneer (Generic), Elite Chakram Thrower (Bad), Heavy Scorpion (Bad), Elite Skirmisher (Situational)
Infantry: Two-Handed Swordsman (Bad), Spearman (Situational)
Siege: Bombard Cannon (Bad), Cannon Galleon (Situational), Onager, Siege Elephant (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Bad)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.