Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Elite Organ Gun providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Organ Gun protect them.
Cavalry: Cavalier (Generic), Light Cavalry (Generic)
Ranged: Arbalester (Good), Cavalry Archer (Generic), Elite Organ Gun (Signature), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Raft (Situational), Fire Ship (Generic), Galleon (Signature), Elite Caravel (Bad), Carrack (Signature)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.