Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong infantry for frontline pressure, with Halberdier serving as the backbone of siege-backed pushes. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Bombard Cannons provide long-range siege power for breaking through fortified positions.
Cavalry: Heavy Hei-Kuang Cavalry (Good), Hussar (Generic)
Ranged: Arbalester (Generic), Elite Fire Archer (Generic), Cavalry Archer (Worst), Heavy Scorpion (Bad), Elite Skirmisher (Situational)
Infantry: Champion (Generic), Jian Swordsman (Generic), Halberdier (Generic)
Siege: Traction Trebuchet (Signature), Lou Chuan (Generic), Onager, Battering Ram (Bad)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.