Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Elite Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Heavy Camel Rider (Bad), Paladin (Good), Elite Cataphract (Generic), Hussar (Situational)
Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Bad), Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Signature), Galleon (Good), Carrack (Bad)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.