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Byzantines at a glance

This civ has strong ranged options for concentrated pushes, with Elite Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Heavy Camel Rider (Bad), Paladin (Good), Elite Cataphract (Generic), Hussar (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Signature), Galleon (Good), Carrack (Bad)

Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.