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Ethiopians at a glance

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. An infantry ram push is the signature play -- use Halberdier as a meatshield to protect rams pushing into enemy bases.

Cavalry: Heavy Camel Rider (Situational), Cavalier (Bad), Hussar (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Shotel Warrior (Generic), Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Good)

Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.