Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Elite Leitis (Signature), Paladin (Signature), Winged Hussar (Good)
Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Signature)
Infantry: Champion (Bad), Halberdier (Generic)
Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Capped Ram (Bad), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Worst)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.