Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Elite Serjeant as a meatshield to protect rams pushing into enemy bases.
Cavalry: Cavalier (Good), Light Cavalry (Generic)
Ranged: Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Generic), Elite Skirmisher (Situational)
Infantry: Elite Serjeant (Signature), Champion (Generic), Halberdier (Generic)
Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.