Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Paladin (Good), Scout Cavalry (Situational)
Ranged: Crossbowman (Bad), Cavalry Archer (Worst), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Bad)
Infantry: Elite Teutonic Knight (Signature), Champion (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Siege Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.