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Huns

Huns

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Stable
Paladin
Paladin
Good
HP180
Attack18
Attack speed1.9s
Melee armor5
Pierce armor7
Cost 60.0 Food 75.0 Gold
Effectiveness score: 68.4 / 100
Paladin
Paladin Good
Hussar
Hussar
Generic
HP95
Attack11
Attack speed1.9s
Melee armor3
Pierce armor6
Cost 80.0 Food
Effectiveness score: 25.9 / 100
Hussar
Hussar Generic
Castle
Elite Tarkan
Elite Tarkan
Signature
HP170
Attack15
Attack speed1.9s
Melee armor4
Pierce armor8
Cost 60.0 Food 60.0 Gold
Effectiveness score: 57.8 / 100
★ Elite Tarkan
Elite Tarkan Signature
Trebuchet
Trebuchet
Generic
HP150
Attack201
Attack speed10s
Range16
Melee armor1
Pierce armor150
Cost 200.0 Wood 200.0 Gold
✗ Missing: Siege Engineers
Effectiveness score: 93.7 / 100
Trebuchet
Trebuchet Generic
Archery Range
Crossbowman
Crossbowman
Generic
HP35
Attack9
Attack speed1.7s
Range8
Melee armor2
Pierce armor2
Cost 25.0 Wood 45.0 Gold
✗ Missing: Ring Archer Armor
Effectiveness score: 24.5 / 100
Crossbowman
Crossbowman Generic
Heavy Cavalry Archer
Heavy Cavalry Archer
Signature
HP80
Attack11
Attack speed1.8s
Range7
Melee armor4
Pierce armor4
Cost 32.0 Wood 48.0 Gold
✦ 35% Cavalry Archers
✦ 40% Cavalry Archers
✗ Missing: Ring Archer Armor
Effectiveness score: 91.3 / 100
★ Heavy Cavalry Archer
Heavy Cavalry Archer Signature
Elite Skirmisher
Elite Skirmisher
Bad
HP35
Attack7
Attack speed3s
Range8
Melee armor2
Pierce armor6
Cost 25.0 Food 35.0 Wood
✗ Missing: Ring Archer Armor
Effectiveness score: 35.7 / 100
Elite Skirmisher
Elite Skirmisher Bad
Siege Workshop
Scorpion
Scorpion
Situational
HP40
Attack12
Attack speed3.6s
Range7
Melee armor0
Pierce armor7
Cost 75.0 Wood 75.0 Gold
✗ Missing: Siege Engineers
Effectiveness score: 7.8 / 100
Scorpion
Scorpion Situational
Mangonel
Mangonel
HP50
Attack41
Range7
Melee armor0
Pierce armor6
Cost 160.0 Wood 135.0 Gold
✗ Missing: Siege Engineers
Mangonel
Mangonel
Siege Ram
Siege Ram
Generic
HP270
Attack4
Attack speed5s
Melee armor-1
Pierce armor195
Cost 160.0 Wood 75.0 Gold
✗ Missing: Siege Engineers
Effectiveness score: 94.4 / 100
Siege Ram
Siege Ram Generic
Barracks
Two-Handed Swordsman
Two-Handed Swordsman
Worst
HP65
Attack16
Attack speed2s
Melee armor3
Pierce armor3
Cost 50.0 Food 20.0 Gold
✗ Missing: Gambesons
✗ Missing: Plate Mail Armor
Effectiveness score: 25.8 / 100
Two-Handed Swordsman
Two-Handed Swordsman Worst
Halberdier
Halberdier
Generic
HP60
Attack10
Attack speed3s
Melee armor2
Pierce armor2
Cost 35.0 Food 25.0 Wood
✗ Missing: Plate Mail Armor
Effectiveness score: 38.6 / 100
Halberdier
Halberdier Generic
Dock
Dromon
Dromon
Situational
HP125
Attack9
Attack speed8s
Range12
Melee armor1
Pierce armor8
Cost 175.0 Wood 150.0 Gold
Effectiveness score: 9.2 / 100
Dromon
Dromon Situational
Heavy Demo Ship
Heavy Demo Ship
Situational
HP70
Attack120
Melee armor2
Pierce armor2
Cost 45.0 Wood 80.0 Gold
✗ Missing: Shipwright
✗ Missing: Siege Engineers
Heavy Demo Ship
Heavy Demo Ship Situational
Fire Ship
Fire Ship
Situational
HP120
Attack3
Attack speed0.2s
Range2.5
Melee armor2
Pierce armor6
Cost 75.0 Wood 45.0 Gold
✗ Missing: Shipwright
Effectiveness score: 10.9 / 100
Fire Ship
Fire Ship Situational
Galleon
Galleon
Generic
HP155
Attack13
Attack speed3s
Range10
Melee armor0
Pierce armor8
Cost 90.0 Wood 30.0 Gold
✗ Missing: Shipwright
Effectiveness score: 48.4 / 100
Galleon
Galleon Generic
War Hulk
War Hulk
Bad
HP115
Attack8
Attack speed1.5s
Range1
Melee armor5
Pierce armor3
Cost 75.0 Wood 35.0 Gold
✗ Missing: Shipwright
Effectiveness score: 17.8 / 100
War Hulk
War Hulk Bad
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