Age of Empires II civilization analysis — power units, tiers, and strategic identity
← All civilizations · Matchup Advisor
This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Two-Handed Swordsman as a meatshield to protect rams pushing into enemy bases.
Cavalry: Elite Konnik (Signature), Cavalier (Generic), Hussar (Good)
Ranged: Archer (Worst), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)
Infantry: Two-Handed Swordsman (Good), Halberdier (Generic)
Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.