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Bulgarians

Bulgarians

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Two-Handed Swordsman as a meatshield to protect rams pushing into enemy bases.
Castle
Elite Konnik
Elite Konnik
Signature
HP140
Attack18
Attack speed1.8s
Melee armor5
Pierce armor6
Cost 60.0 Food 70.0 Gold
Effectiveness score: 79.2 / 100
★ Elite Konnik
Elite Konnik Signature
Trebuchet
Trebuchet
Generic
HP150
Attack201
Attack speed10s
Range17
Melee armor1
Pierce armor150
Cost 200.0 Wood 200.0 Gold
Effectiveness score: 95.5 / 100
Trebuchet
Trebuchet Generic
Stable
Cavalier
Cavalier
Generic
HP140
Attack16
Attack speed1.4s
Melee armor5
Pierce armor6
Cost 60.0 Food 75.0 Gold
Effectiveness score: 41.3 / 100
Cavalier
Cavalier Generic
Hussar
Hussar
Good
HP95
Attack11
Attack speed1.4s
Melee armor3
Pierce armor6
Cost 80.0 Food
Effectiveness score: 35.8 / 100
Hussar
Hussar Good
Archery Range
Archer
Archer
Bad
HP30
Attack8
Attack speed1.7s
Range7
Melee armor2
Pierce armor2
Cost 25.0 Wood 45.0 Gold
✗ Missing: Ring Archer Armor
Effectiveness score: 15.2 / 100
Archer
Archer Bad
Heavy Cavalry Archer
Heavy Cavalry Archer
Generic
HP80
Attack11
Attack speed1.8s
Range7
Melee armor4
Pierce armor4
Cost 40.0 Wood 60.0 Gold
✗ Missing: Ring Archer Armor
Effectiveness score: 53.5 / 100
Heavy Cavalry Archer
Heavy Cavalry Archer Generic
Elite Skirmisher
Elite Skirmisher
Bad
HP35
Attack7
Attack speed3s
Range8
Melee armor2
Pierce armor6
Cost 25.0 Food 35.0 Wood
✗ Missing: Ring Archer Armor
Effectiveness score: 35.7 / 100
Elite Skirmisher
Elite Skirmisher Bad
Siege Workshop
Heavy Scorpion
Heavy Scorpion
Generic
HP60
Attack15
Attack speed3.6s
Range8
Melee armor1
Pierce armor8
Cost 75.0 Wood 75.0 Gold
Effectiveness score: 22.6 / 100
Heavy Scorpion
Heavy Scorpion Generic
Siege Onager
Siege Onager
HP70
Attack76
Range9
Melee armor0
Pierce armor8
Cost 160.0 Wood 135.0 Gold
Siege Onager
Siege Onager
Siege Ram
Siege Ram
Generic
HP270
Attack4
Attack speed5s
Melee armor-1
Pierce armor195
Cost 160.0 Wood 75.0 Gold
Effectiveness score: 97.3 / 100
Siege Ram
Siege Ram Generic
Barracks
Two-Handed Swordsman
Two-Handed Swordsman
Good
HP65
Attack16
Attack speed2s
Melee armor9
Pierce armor6
Cost 50.0 Food 20.0 Gold
Effectiveness score: 71.2 / 100
Two-Handed Swordsman
Two-Handed Swordsman Good
Halberdier
Halberdier
Generic
HP60
Attack10
Attack speed3s
Melee armor3
Pierce armor4
Cost 35.0 Food 25.0 Wood
Effectiveness score: 42.4 / 100
Halberdier
Halberdier Generic
Dock
Cannon Galleon
Cannon Galleon
Generic
HP120
Attack50
Attack speed10s
Range14
Melee armor0
Pierce armor6
Cost 200.0 Wood 150.0 Gold
✗ Missing: Carvel Hull
✗ Missing: Dry Dock
✗ Missing: Shipwright
Effectiveness score: 85.0 / 100
Cannon Galleon
Cannon Galleon Generic
Demo Ship
Demo Ship
Situational
HP50
Attack95
Melee armor1
Pierce armor1
Cost 45.0 Wood 80.0 Gold
✗ Missing: Carvel Hull
✗ Missing: Dry Dock
✗ Missing: Shipwright
Demo Ship
Demo Ship Situational
Fire Ship
Fire Ship
Situational
HP120
Attack3
Attack speed0.2s
Range2.5
Melee armor2
Pierce armor5
Cost 75.0 Wood 45.0 Gold
✗ Missing: Carvel Hull
✗ Missing: Dry Dock
✗ Missing: Shipwright
Effectiveness score: 0.0 / 100
Fire Ship
Fire Ship Situational
Galleon
Galleon
Bad
HP155
Attack13
Attack speed3s
Range10
Melee armor0
Pierce armor7
Cost 90.0 Wood 30.0 Gold
✗ Missing: Carvel Hull
✗ Missing: Dry Dock
✗ Missing: Shipwright
Effectiveness score: 37.7 / 100
Galleon
Galleon Bad
Carrack
Carrack
Generic
HP135
Attack8
Attack speed1.5s
Range1
Melee armor6
Pierce armor2
Cost 75.0 Wood 35.0 Gold
✗ Missing: Carvel Hull
✗ Missing: Dry Dock
✗ Missing: Shipwright
Effectiveness score: 33.6 / 100
Carrack
Carrack Generic
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