Age of Empires II civilization analysis — power units, tiers, and strategic identity
← All civilizations · Matchup Advisor
This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Heavy Camel Rider (Generic), Cavalier (Generic), Light Cavalry (Generic)
Ranged: Arbalester (Generic), Heavy Cavalry Archer (Bad), Elite Gbeto (Signature), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Signature), Pikeman (Situational)
Siege: Bombard Cannon (Bad), Cannon Galleon (Situational), Siege Onager, Capped Ram (Bad), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), War Galley (Worst), Carrack (Worst)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.