Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Imperial Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Elite Battle Elephant (Generic), Cavalier (Bad), Light Cavalry (Bad)
Ranged: Elite Rattan Archer (Signature), Arbalester (Good), Heavy Cavalry Archer (Good), Scorpion (Situational), Imperial Skirmisher (Signature)
Infantry: Champion (Bad), Elite Fire Lancer (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Worst)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.