Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Cavalry Archer protect them.
Cavalry: Heavy Camel Rider (Good), Knight (Bad), Hussar (Generic)
Ranged: Arbalester (Generic), Heavy Cavalry Archer (Good), Elite Mameluke (Bad), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Pikeman (Bad)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Good), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.