Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Battle Elephant (Worst), Light Cavalry (Situational)
Ranged: Arbalester (Good), Elite Elephant Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Elite Urumi Swordsman (Signature), Champion (Good), Halberdier (Good)
Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Siege Onager, Siege Elephant (Bad), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Thirisadai (Signature), Galleon (Good), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.