Age of Empires II civilization analysis — power units, tiers, and strategic identity
← All civilizations · Matchup Advisor
This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.
Cavalry: Elite Monaspa (Signature), Cavalier (Generic), Hussar (Generic)
Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)
Infantry: Champion (Generic), Halberdier (Generic)
Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), War Hulk (Worst)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.