Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.
Cavalry: Cavalier (Bad), Light Cavalry (Situational)
Ranged: Elite Composite Bowman (Signature), Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Bad), Elite Skirmisher (Generic)
Infantry: Champion (Signature), Warrior Priest (Signature), Halberdier (Generic)
Siege: Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Signature), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.