Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Halberdier as a meatshield to protect rams pushing into enemy bases.
Cavalry: Elite Centurion (Signature), Cavalier (Generic), Light Cavalry (Generic)
Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Good), Elite Skirmisher (Bad)
Infantry: Legionary (Generic), Halberdier (Generic)
Siege: Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Bad)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.