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Celts at a glance

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Elite Woad Raider as a meatshield to protect rams pushing into enemy bases.

Cavalry: Paladin (Generic), Hussar (Situational)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Good), Elite Skirmisher (Bad)

Infantry: Elite Woad Raider (Signature), Champion (Good), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Good), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Good)

Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.