Age of Empires II civilization analysis — power units, tiers, and strategic identity
← All civilizations · Matchup Advisor
This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Elite Woad Raider as a meatshield to protect rams pushing into enemy bases.
Cavalry: Paladin (Generic), Hussar (Situational)
Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Good), Elite Skirmisher (Bad)
Infantry: Elite Woad Raider (Signature), Champion (Good), Halberdier (Generic)
Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Good), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.