Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Genitour protect them.
Cavalry: Heavy Camel Rider (Good), Cavalier (Generic), Hussar (Good)
Ranged: Crossbowman (Generic), Elite Camel Archer (Signature), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Genitour (Signature), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Pikeman (Bad)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Good), Galleon (Good), Carrack (Signature)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.