Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Cavalry Archer protect them.
Cavalry: Cavalier (Bad), Light Cavalry (Situational)
Ranged: Arbalester (Good), Heavy Cavalry Archer (Good), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Elite Samurai (Signature), Champion (Good), Halberdier (Generic)
Siege: Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.