Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong infantry for frontline pressure, with Elite Berserk serving as the backbone of siege-backed pushes. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite Berserk as a meatshield to protect rams pushing into enemy bases.
Cavalry: Cavalier (Worst), Light Cavalry (Situational)
Ranged: Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Generic), Elite Skirmisher (Generic)
Infantry: Elite Berserk (Signature), Champion (Signature), Pikeman (Generic)
Siege: Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Raft (Situational), Fire Ship (Bad), Elite Longboat (Signature), Galleon (Signature), Carrack (Signature)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.