Age of Empires II civilization analysis — power units, tiers, and strategic identity
← All civilizations · Matchup Advisor
This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Imperial Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Hand Cannoneer protect them.
Cavalry: Imperial Camel Rider (Good), Hussar (Generic)
Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Generic), Hand Cannoneer (Signature), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Elite Ghulam (Signature), Champion (Bad), Pikeman (Bad)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Siege Elephant (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.