Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. An infantry ram push is the signature play -- use Elite Liao Dao as a meatshield to protect rams pushing into enemy bases.
Cavalry: Heavy Camel Rider (Good), Hussar (Generic), Elite Steppe Lancer (Generic)
Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Good), Mounted Trebuchet (Signature), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Elite Liao Dao (Signature), Champion (Generic), Elite Fire Lancer (Good), Pikeman (Generic)
Siege: Cannon Galleon (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)
Navy: Demo Ship (Situational), Fast Fire Ship (Generic), War Galley (Worst), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.