Age of Empires II civilization analysis — power units, tiers, and strategic identity
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This civ has strong ranged options for concentrated pushes, with Elite War Wagon providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.
Cavalry: Cavalier (Worst), Hussar (Situational)
Ranged: Arbalester (Good), Elite War Wagon (Signature), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)
Infantry: Champion (Generic), Elite Fire Lancer (Generic), Halberdier (Generic)
Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Heavy Rocket Cart, Capped Ram (Generic), Trebuchet (Generic)
Navy: Demo Raft (Situational), Fast Fire Ship (Good), Galleon (Signature), Elite Turtle Ship (Signature), Carrack (Generic)
Tiers come from full round-robin battle simulations at Imperial-age upgrades — see how it works.